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The GI SPORTZ/DXS EXTRAVAGANZA Presents “QUEST for the HOLY GRAIL”
12-Hour Hybrid Scenario Game August 17th ,2013
7 Hours of mini Events on August 18th


The GAME: QUEST is a 12-Hour Hybrid Scenario Game pitting the Krazy Kaniggets against the Peasants in their Zany Quest to find the Holy Grail. Throughout their quest they will encounter many characters and obstacles such as the KILLER WHITE RABBIT, KNIGHTS Who Say NEE, the Fierce BLACK KNIGHT, The MAIDENS of CASTLE ANTHRAX, and a multitude of other perils.
Watch this great movie by Monty Python and come join us in the hilarious antics as the characters come alive while battling for the Grail.

TEAMS:

ROLES: For players that wish to have any positions of Command or play the variety of roles, you should contact BLUE directly at Blue@BluesCrewTV.com to discuss the roles that are available for the event. They include the KNIGHTS WHO SAY NI, the MAIDENS OF CASTLE ANTHRAX, the FRENCHMEN of CASTLE AAARRRGH, BLACK KNIGHT, NOT DEAD FRED played by Tyler “TYGUR” Gurdak, the KILLER WHITE RABBIT, SIR ROBIN played by the not so brave Phil “SIR ROBIN” Brown, and the BLACK BEAST of AAARRGH played by HAPPY HOLTEN.

PRICING: The cost per player for Entry is ONLY $40 for the entire weekend of QUEST if Pre-paid by 8/2/13 or $50 for the entire weekend of play at the event. ALL ENTRY FEES INCLUDE CHOICE OF UNLIMITED CO2 & COMPRESSED AIR or the Standard Rental Package consisting of a TIPPMANN 98 Semi-Auto Marker, Goggles, CO2 Bottle, and CO2.

For groups of 25 or more players that prepay by 8/2/13 at one time as one group, there is a $5 per player discount and the organizer or Team Captain gets free entry. For groups of 50 or more players that prepay by 8/2/13 at one time as one group, there is a $10 per player discount and two organizers or Team Captains get free entry.

PAINTBALLS sold for QUEST will be BLUE'S CREW Custom DXS BRONZE Paintballs and will sell for $65.00 per case if Prepaid by 8/2/13 or $70 at the event. Only BLUE’S CREW CUSTOM DXS BRONZE PAINTBALLS SOLD IN 2013 may be used at WESTERN WARS. Only BLUE’S CREW CUSTOMIZED DXS BRONZE Paintballs will be sold and can be used at WESTERN WARS!



REGISTRATION: To Pre-Register for this event by 8/2/13 online with a Credit Card, please click HERE . To Pre-Register for this event and mail by8/2/13, please click HERE to print out a form to mail. For Pass Holders to Pre-Register for this event, please click HERE. Printing out a waiver and filling it out before coming to registration speeds up the process and can be done here.

REFFING: EMR’s professional Ref Squad, who are veterans of reffing over 50 EMR Events and run by AJ Allen will be reffing the event and joined by EMR’s local reffing staff insuring only the highest caliber of reffing, game organization, and a safe and great time for all players.

Game Timetable: The QUEST Scenario will start promptly at 11:00 am on Saturday morning and the on-field play will end at 6:00 pm and off-field play will continue until 11:00 pm. Chronoing and issuing armbands for all players will start at 8:00 am behind the Rec. Center. Upon being chronoed, ID tags will be punched by a ref and one arm will be taped. Player's will be randomly chronoed throughout the game when they reenter and by roving Chrono Cops while playing.



Equipment: Only Semi-Auto and Pump Markers are allowed and no multi-round burst modes permitted. Full Auto and Ramping are allowed as long as Markers are set at 12 Balls Per Second or lower. Mortars can be used that shoot only paintballs, but must be fired at a 45 degree angle or higher and with a ref present. No equipment is allowed that fires a projectile, grenade, or balloon. No LAWS or Hand Cannons allowed that can fire more than one paintball at a time directly at a player. Hand Thrown Paint Grenades are allowed but recommend using colors other than Blue as Splatter does not count from paintballs. Age Requirements: Minimum age required to play in QUEST is 10 years old. 10 and 11 year olds must have an adult of 18 years old or older playing with them. All players under 18 years old must have a Liability Waiver/Medical Release completely filled out and signed by a parent to play.

Special Rules: No Dead Man Walks are allowed in this game. Barrel Tags are allowed however barrels must be on a marker. No sticking your marker up to and shooting through a crack or opening in any walls less than 4" wide. Splatter does not count by paintballs. Grenade hits must amount to more than an accumulation of a quarter coin size. All other EMR standard rules apply to the game and the QUEST GAME RULES are listed below.

Massages: Angela Kenney, licensed L.P.N. and L.M.T., of BODY & SOUL Therapeutic Massage, will be giving Massages throughout the day on Saturday for the price of $1.00 per minute. If you would like to Schedule a massage in advance; contact her at (607) 765-1157 or bodyandsoultherapeutics@msn.com to set up your appointment.



Prizes: The Prizes are from the EMR sponsors as well as BLUE’S CREW. At 2:30 pm on Sunday, $1000’s worth of prizes will be given away at the stage. All event badges will be numbered and winning numbers will be picked from those numbers.

Overnight Stay: Lodging costs $5 per person to stay in our BUNKHOUSES and should be reserved in advance with Pre-registration to guarantee a spot. Walk-on players are not guaranteed spots in bunkhouses or campsites. To reserve your own BUNKHOUSE, you need to pre-register at least 15 players and pre-pay a $100 deposit, of which $50 will be refunded after being checked by an EMR employee for damage and cleanliness. If you have less than 15 players, you will be assigned to a bunkhouse and may have to share it with other players. We recommend bringing sleeping bags, pillows, and air mattresses for your stay.
CAMPSITES for tents and campers are 20’ x 20’ for up to three campers and cost $5 per site and a $20 Refundable Security Deposit. More than one site may be reserved at the cost of $5 per site, however must have at least two players per site. RV SITES are 20’ x 40’; however there is no water or electric hook-ups for the RVs and cost $10 plus a $20 Refundable Security Deposit. There is running water and a sink to clean up in and Porta-Johns for toilets. For showers there is a campground 4 miles away that charges $4 to use their bathroom and shower facility and there is a Flying J Truck Stop one exit below our exit on Rt. 81 that offers Shower Facilities and Dinner Buffets. Deposits for Bunkhouses and Campsites will be returned after an EMR employee checks the bunkhouse or campsite to make sure that it is clean and all garbage has been sorted and no damage has been done as according to the Bunkhouse and Campsite Rules listed on the webpage and signed for when checking in.

Players are welcome to arrive anytime Friday, 8/16/13 and stay through Monday, 8/19/13. ANY TEAMS or GROUPS of PLAYERS that would like to RENT THEIR OWN PORTA-JOHN for the WEEKEND, they can do that by contacting SUBURBAN SEPTIC at (888) 775-3693 and ask for Yvonne. You should bring your own padlock if you wish to lock it. YOU CAN CHECK YOUR CAMPSITE AND BUNKHOUSE RESERVATION ASSIGNMENTS after 6/13/11 BY CLICKING HERE.



Food: Food will be supplied by VERY’S PIZZA-SUBS who provide an excellent choice of PIZZA, SUBS and sandwiches or you may bring your own food and grills to prepare food or go to one of the many restaurants and fast food places within 10 miles of EMR. There will be snacks, hot pockets and beverages available in the store during all open hours.

Player’s Party: EMR will be hosting a QUEST THEMED party up in the Rec. Center at 8:00 pm for all players 21 or more years old plus the various Challenges for points will be going on. Must be 21 years old to attend the party and to consume alcoholic beverages. IDs will be checked and age requirements will be strictly enforced. The traditional bon fire will be blazing by the bunkhouses.

Museum:

EVENT SCHEDULE

FRIDAY:
5:00 PM Store Opens for Registration and Paint Sales: Chrono put out for Self Chrono
5:00 PM Compressed Air & CO2 Stations Open
9:00 PM Commanders Meeting at Rec. Center
10:00 PM Store, Compressed Air, & CO2 Stations Close

SATURDAY:
8:00 AM Store, Pre-Registration and Registration Windows, Attacker’s Chronos,
Compressed Air Stations, CO2 Stations, Paint Sales, OPEN FOR BUSINESS
Chrono opens beside Rec. Center-Speed must be under 285 fps for all Markers
10:00 AM Chrono Closes for Safety Orientation and Game Rules
Safety Orientation and Game Rules Given at Stage beside Picnic Pavilion
11:00 AM QUEST game starts
5:00 PM Whistle blows and all players Stand Down to prepare for Final Battle
5:30 PM Play restarts for Final Battle behind Rec. Center
6:00 PM On-Field Play Ends
6:30 PM Evening Challenges Begin-To Be Announced
9:00 PM NIGHT-TIME PLAY Begins at TIPPMAN TOWN under the Lights , Store Closes
11:00 PM QUEST ENDS
Night-Time play Ends,

SUNDAY:
7:00 AM Store, Chronos, Compressed Air Stations, CO2 Stations, and Paint Sales, OPEN
8:00 AM Chronos close for Safety Orientation
Safety Orientation
9:00 AM TIPPMANN TOWN BATTLE BEGINS
10:00 AM CASTLE AAARRGH BATTLE BEGINS
11:30 AM FORT WAR BATTLE BEGINS
1:00 PM BLUE’S CREW OUTPOST BATTLE BEGINS
2:15 PM Ceremony and Prize Giveaways on Stage
3:00 PM SPEEDBALL BATTLE BEGINS
4:00 PM MARGARITAVILLE BATTLE BEGINS
5:00 PM Store Closes


RULES OF THE QUEST
The “QUEST” consists of Two Big Armies, the (KNIGHTS) and the (REPRESSED PEASANTS); both of which are searching for the “HOLY GRAIL”. Within the Realm are three other separate entities that the player will have to deal with: (THE MAIDENS OF CASTLE ANTHRAX), (THE FRENCHMAN) and the (KNIGHTS WHO SAY NEE).

Black Beast The Black Beast of Aaarrgh destroys both knights and peasants and is accompanied by his Animator who must remain within 15 feet. The Black Beast can only be removed from the script by shooting his Animator’s Sketchbook.

Black Knight: The Black Knight attacks both Knights and Peasants and can only be taken out by shooting him in both of his legs and both of his arms.

Bobbies: If approached by English Bobbies, do as they say and do not fire on them. They are looking for the killer of the Professor and are prone to arresting players and taking them to Ye Ole Ale House for interrogation.

Bridge of Death: The Bridge of Death crosses the Gorge of Eternal Peril and is guarded by the Bridge Troll. Individuals can choose to answer one of his Questions concerning the movie and receive 200 points for their team if answered correctly. If answered wrong, the individual is dead and must go back to insertion to reenter the game. No Player can cross the bridge more than 4 times and not within 30 minutes of each other.

Castle Aaarrgh: Protected by the obnoxious insulting Frenchmen, the flag within Castle Aaarrgh is worth 600 points if captured and an additional 400 points if taken to Castle Anthrax and presented to the maidens. After Capture of the Flag, Players must vacate the Castle and move at least 50 feet away. If a player is hit by a stuffed animal hurled by the Frenchmen, the player is out.

Castle Anthrax: Protected by the Virginal Maidens, the flag within Castle Anthrax is worth 600 points if captured and an additional 400 points if taken to Castle Aaarrgh and presented to the Frenchmen. After Capture of the Flag, Players must vacate the Castle and move at least 50 feet away.

Dinner Battle: At 1:15 pm, both Commanders will be given the same multitude of FLAGS to Control from 1:30 to 2:00 pm and they will be worth 400 points every 10 minutes. 1:30, 1:40, 1:50, 2:00

English Bobbies: They are armed only with nightsticks and are not to be shot for any reason. Do as they say when approached by them and do not resist arrest.

Final Battle: Final Battle will last 30 minutes from 5:30 pm to 6:00 pm and take place on the field Surrounding SWAMP CASTLE. It will consist of 5 Slap Sticks located in a straight line going across the playing field. There will also be muti-colored Plastic Holy Handgrenades to retrieve that are each worth 30 points that should be retrieved and put in bin at Insertion Point. Each Slap Stick will be checked every 5 minutes and will count for 100 points to the team whose color is sticking out. No Player can advance past the line of slapsticks from his start point. There will be constant reinsertion for both sides throughout the entire Final Battle and Holy Handgrenades can be thrown by a live player.

Flag Stations: There are 5 Flag Stations located throughout the Kingdom as marked on your maps that will be checked every 30 Minutes either on the hour and the ½ hour or on the ¼ Hour and the ¾ Hour (Only the Mexican Whooping llamas know when) and the listed points will be given to the team whose color is showing on the flag pole. Red for REPRESSED PEASANTS and Yellow for KRAZY KANIGGETS.
100 Points * ASSYRIA * GLENCOE * HISTORIANS GLADE *
200 Points * CAMP NI * SWAMP CASTLE *

Healers: Both Teams will have three ENCHANTERS on their side that can heal any wounded players, except for a head shot with 20 Healing Necklaces. A player may only be healed once during any insertion andupon being hit again must return to his Leader’s Post. The Enchanter will place a necklace over the head of the wounded or his loader to heal him. When hit out after being healed, players need to return to their Off Field Insertion Point and return the healing necklace to their Leader’s table so it can be used again. No ENCHANTER can go out on the field as a healer unless he has at least 10 healing necklaces with him and wears white arm band tape. Leaders can send out a maximum of 3 Enchanters at a time. Necklaces may be turned in at the store at the end of the game for 10 points each. Enchanters must wear white arm band tape on both arms.

Holy Grail: The HOLY GRAIL is the ultimate goal of the QUEST and to find it and turn it in at Ye Olde Tavern is worth 700 points. The HOLY GRAIL must be turned in within one hour of finding it or you will lose the points. Then it will be rehid somewhere in the kingdom. There are Fake Grails located throughout the kingdom that when turned in to Ye Olde Tavern are worth 100 points.

Green Knight: The Green Knight play’s on the Knight’s Side and can only be taken out with a Head Shot.

ID Tags: It is against the rules for a player to use an ID tag from the opposing team for anything regarding the game. If an ID Tag is found by anyone, it should immediately be turned into the Tavern.

Insertions: Insertions will be constant at 4 insertion points. There is an insertion point at each of the Leader Posts and Two Insertion Points on the playing field that may be used by Out Players whose flag color is posted up. There is a 10’ round circle surrounding the Insertion Flag that if any player is hit within that circle, they must leave the field and insert at the Leader Posts. Players cannot shoot from within the 10’ circle. To reinsert at these on-field Insertions, touch the flag or cone and you are once again live.

Killer White Rabbit: The Killer White Rabbit has a long sharp pointed marker and shoots everyone who crosses him. Stay away from him and he can only be taken out by being hit by a Holy Hand Grenade of Antioch which can only be purchased from the Shrubber at Ye Olde Tavern for two Shrubbery Coins.

Knights of Ni: To cross through the Land of the Knights Who Say Ni, you must either fight your way through or present them with a shrubbery purchased from the Shrubber in Ye Olde Tavern for one Shrubbery Coin. If you present them with two Shrubberys, you may purchase their fighting services for 20 minutes to help you attack anyone of your choosing.

Leader’s Posts: Both Leader’s posts will be located off the playing field by their insertion points where they will be set up under a tent and where they will receive their missions. The KK LP will be by the building to the right of the Rec. Center along the boundary and the RP LP will be in the Campsite Parking Lot on Saturday. Teams will switch LPs on Sunday. Opposing Players cannot come within 200’ of the opposing side’s insertion point. If inserting players cannot get out of that 200’ radius within two insertions, the opposing players will be backed up another 100 feet.

Missions: Missions will be given to each Leader every 30 minutes starting at Game-On. Each mission will be given a set amount of time to complete and be worth a set amount of points. Upon Completion, Mission and Items Retrieved must be turned in to Ye Olde Tavern within the Designated Time Frame listed on the mission. If a player is eliminated while carrying Mission Props, they must drop the prop in place where eliminated. If there are no other players from their side to grab them, player should take the prop to the nearest ref to turn in at YE OLDE TAVERN. No Points

Not Dead Fred: Not Dead Fred plays on the Peasants Side and can only be taken out by a head shot.

Props: There are various props consisting of Herrings, Arrow Notes, Coconuts, etc. located throughout the realm that are worth 25 points each when turned into Ye Olde Tavern. If a player is eliminated while carrying a prop, they must drop the prop where they were eliminated.

Radios: Players may use radios on the field anytime they are a live player. Players cannot use radios when out or off the field except for Commanders while at their Command Posts.

Royal Keys There are three royal keys hidden throughout the kingdom which if found can be presented to the ref at either Castle Aaarrgh or Anthrax to remove their flag without a fight.

Special Rules: No Dead Man Walks or variations of it! If you encounter another player that sees you with your gun pointed down, you must either raise it, fire it, or let them know you are out. Barrel Tags do count. Must have barrel on marker to count and barrel must be at least 4”.

Team Tape: All Players must wear their team’s color surveyors tape plainly in sight on their mask. Repressed Peasants will be wearing Red and Krazy Kaniggets will be wearing Yellow.

White Flag: If you see a Ref carrying a White Flag, do not fire upon the ref or anyone that he is escorting unless he lowers the flag and the players remove their barrel covers.

Special Events: These events will occur after the stand down on Saturday Evening which occurs at 6:00 pm and are each worth different amounts of points for their side for the game. Each commander will be responsible to assign his players to these individual events and insure they arrive at their designated spots at the correct time. No player can participate in two different Saturday Evening events that are worth points.

6:30 pm Witch Stone Throw - Each team will send 5 13-16 year old players for competition at shooting range. 200

7:00 pm Foot Relay Race - Each Team will send 5 10-12 year old players to behind Rec. Center. 200 Points

7:15 pm Holy Handgrenade Toss - Each Team will send 3 2-person teams consisting of one adult and one person age 10 to 15 to the Picnic Pavilion for the Contest. The 2-Person team that catches the Holy Handgrenade the most consecutive times without it going off WINS. 200 Points

7:30 pm Broad Sword Fight - Each Team will send 5 Warriors to participate in a challenge with Broad Swords and Shields supplied by EMR. Team with at least three bout victories. Wins 200 Points

8:00 pm to Horseshoes(Coconut Throw) - Each team will send 4 2-man teams to play Horseshoes to 21 by the barn. Each 2-man team will play two games and total points from each game will be accumulated to see which side wins. 200 Points

8:00 pm Marble Shoot - Each team will send 3-16 to 20 year old players to the Picnic Pavilion to shoot Marbles out of a circle. The player to shoot the most marbles out of the circle wins. Worth 200 Points.

9:00 pm Ale-Pong - Each team will send 5 2-person teams to play 10 cup Ale-Pong which will be scored by total cups sank by all 5 teams. Each Team will play 2 games. Worth 200 Points

9:00 pm to 11:00 pm 5 Card Showdown - Each Team will send 3 players to meet upstairs at the Rec. Center at 8:45 pm to play Showdown. Each player will be given a set amount of chips and after 2 hours if the game is not won by a single player, the team with the most chips wins. Worth 200 Points.
Pictorial Tour













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